Data Jockey Dr Solstrani Eho Envoy CEO Idari Jadnura. Armor is usually the easiest and most cost-effective way for creatures to protect themselves. Explode. Starfinder Alien Archive 4 p. It was dubbed "frangible" because it was made of glass, which is brittle and easily broken. Improvisations; Expertise TalentsMore advanced grenades create more dangerous microbots. How BFV forced medics to have smoke grenades was honestly a genius design decision. This grenade has already been used. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Conditions. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Range: 20 ft. Range: 20 ft. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Regardless of how it plays out, combat follows this sequence. Bombard. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. Grenades that would successfully land at an intersection in the area have a 50% chance to miss. We have the Starfinder Armory coming up middle of this year. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. Specifically, about loot, grenades, and power armor. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross. Solar Flare Grenade, VI (Hybrid) Source Starfinder #14: Soldiers of Brass pg. Starfinder Core Rulebook p. . 184. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. total result of your attack roll meets or exceeds the target’s. ) Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Bulk: L. Riot Grenade, Mk 2 Source Starfinder Armory pg. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. More advanced grenades create more dangerous microbots. The propellant has low pressure and gives the projectile an average velocity of 78–84 m/s (256–276 ft/s). 247, Starfinder #3: Splintered Worlds pg. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Starfinder Core Rulebook p. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. The classes were very restricted in their design but there was purpose to that design, and it really payed off in gameplay. 184. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. This typically isn’t enough water to damage computers or other electronic or technological items. I'm fairly new to Starfinder, only understanding a little beyond the basics. Riot Grenade, Mk 1 Source Starfinder Armory pg. , 10 ft. In dim light, you can somewhat make out shapes, but you can’t see precise details well at all. Level: 1. Damage: — None. Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. An 8th level spell gem does 9d6 damage for 1400. The following descriptions give details about the most common conditions. If the. All three grenades, primarily constructed of cardboard with an arming ring and pop-off spoon, have a 2. In Counter-Strike 2, smoke looks and works completely differently than in the previous version of the game. FAQ. Now it makes perfect sense. Business, Economics, and Finance. Lumocantha dye can be weaponized easily. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. 0 coins. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. 106 Level 4; Price 2,100 Capacity 40; Usage 5/round Hands —; Bulk 1. Source Starfinder Core Rulebook pg. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. ; Critical — Capacity. Level: 1 Price: 40 Range: 20 ft. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. Augmentations. Crypto The electric charge dissipates quickly, leaving the area covered in sticky strands of high-tensile fibers, making the affected area difficult terrain for 1d4 rounds as though the grenade also has the mire weapon special property (Starfinder Armory 29). Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Summoned creatures treat you as their summoner. Spell Grenade. Example: Starfinder Revised Grenades. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). Scout Sphere; Since Knowledge checks do not exist in Starfinder, whenever the Scout sphere references a Knowledge check it instead refers to the Identify Creature function of the Engineering, Life Science, and Mysticism skills. Every Day new 3D Models from all over the World. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. Sign In; Cart . my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. Smoke grenade has the following Level: 1 Price: 40 Range: 20 ft. Capacity: Drawn None. Any handheld weapon that must touch a target to damage it is considered a melee weapon. Can it throw grades and make melee attacks like a normal hand in combat without putting down my (2h) gun?Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. 3 s. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. 184. Yes smoke grenade with the legendary aspect making it a trap activates all things having to do with traps. Business, Economics, and Finance. 248 A full action requires your entire turn to complete. Apply any other attack modifiers, such as a penalty for range (pg 245). Stickybomb Grenade,. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. When a diminisher grenade explodes, it twists space-time enough to accelerate the duration of magic and other effects in the blast radius. Discussion is primarily aimed at exploring narratives found in the Sixth World. The problem isn't one grenade, its eight grenades, per round. Choose a single target within the grenade’s blast radius; that target is affected by the spell as if you had successfully touched it. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. 39. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. It’s been ages, but here’s the second to last batch of all the. Below are examples of standard actions. Benefit: The save DC of any grenade you use is increased by 1. Riot Grenade, Mk 1 Source Starfinder Armory pg. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. A smoke grenade deals no damage; instead, it releases a cloud of dense. You gain a +3 item bonus to attack rolls. Benefit: The save DC of any grenade you use is increased by 1. When you attack with this type of weapon or ammunition, aim at a grid intersection. Making Night Vision a non issue. If its singing or chanting, throw a smoke grenade or something that will cause them to start. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft. Its called "cheap grenades = easy ways to break encounters". Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. Equipment. Fragmentation Grenade: Deals 5d6 points of slashing. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. Blindsense will let you know where an enemy is, but it doesn't fix concealment. 184. Stickybomb grenade III: 10: 5410: 20 ft. Blindsense will let you know where an enemy is, but it doesn't fix concealment. 178 Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft. Technology and space travel reign supreme, and though some of the races are the same, aliens and. Starfinder's focus on positioning makes it a good idea to keep a couple types of grenades at hand. 183: Grenades are thrown weapons. Smoke Grenades. Frag grenade I. ; Critical. The Switcheroo talent may be used with grenades and other weapons with the explode special property. Spell Grenade. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. 39 Level 15; Price 20,100Some grenade questions. 259, Starfinder #5: The Thirteenth Gate pg. The following actions are full actions. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). Source Starfinder Dead Suns Adventure Path pg. Grenades One-Handed Weapons Special Weapons. The grenade creates a null-g field, but then introduces a mild secondary shockwave and weaponize the field by flinging anyone effected high into. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. Antigravity Grenade These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Advanced melee weapons require a degree of training and skill to use properly. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. ; Critical. If successful, a creature takes half damage. Price: 2500. I agree that the grenade door trick can/will get old fast. Shadow Step for mobility or to remove CC. Level Required 5. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. 00 for just $39. 247,. Shutter Bombs has been America's favorite smoke grenade company for the last 5 years, it's no secret our customers provide us with the best smoke bomb photos! Pick from 9 vibrant colors. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. A hover drone with manipulator arms and cargo rack could hold 49 grenades, and drop them for you. Grappling usually works for the movement based perform checks. In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. I really don't care how such things were handled in other games, Starfinder isn't those games. Cover, not total cover. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. If creature X on its turn, uses its last action to throw a smoke grenade in between itself and creature Y, does creature Y start its turn observing creature X through the area effect of the smoke grenade or does creature Y need to use a search action to pinpoint creature X to either gain “aware of location” with in precise sense or observe if. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. Howdy. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. 178Source Starfinder Core Rulebook pg. So not stop, just harder to hit. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; 15 ft. 126. Conditions are circumstances or states that can affect characters for an extended period of time. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Summoned creatures treat you as their summoner. Conditions are circumstances or states that can affect characters for an extended period of time. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. Alternate B Carmine Combat Mystic Daimalkan Del Shara Human Mystic LOCG Luku Gaiul Oliviana SFPW Starfinder Explorer Starfinder Society Tara Nova TTG. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. The EMP wave from a pulse grenade is not intense enough to affect. Benefit (s): The save DC of any grenade you use is increased by 1. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. 247, Starfinder #3: Splintered Worlds pg. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. Grenade, smoke: 1: 40: 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 10 ft. Drawn: L: Explode (smoke cloud. Source Starfinder Armory pg. The electric discharge of the filaments causes a creature that fails the save to. Special: _Explode_ (smoke cloud 1 minute, 20 ft. Great Cleave, Great Fortitude, Greater Feint, Greater Spell Penetration, Grenade Proficiency, Harm Undead, Heavy Armor Proficiency,. Hocking grenades: frags 1 and 2 are safe (as safe as a. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. In any case, "infrared vision" isn't a defined ability in SF - infrared sensors. Flechette Grenade: Deals 5d6 points of piercing damage. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. Some cheap smoke grenades are handy in a lot of situations and pretty cheap but for actual damage dealing ones bombard soldiers and engineers who can rig random pistols and what not they get off bad guys are the main ones who will use them somewhat frequently. Smoke screen. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. 5-s delay time. ; Critical. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. 3 people marked this as a favorite. For instance, after the grenades are introduced, they can just use analog weapons. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. So yes, absolutely, you can take Weapon Focus in Grenades. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Really like the idea of playing a Shirren grenadier, but I feel there's a lot of vagueness surrounding the grenade launcher, so I hoped that someone might be able to help out. That being said at 5-10x more its pretty expensive, though you. Unless otherwise indicated, activating or deactivating an item is a standard action. Grenades always target intersections, and hitting an intersection is always AC 5. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. 42. A grenade’s listing below shows its explosion radius. Relics do not come with ammunition (which must be purchased separately). Hmm, is this person playing a Skald by any chance? If so, preventing him from using his Perform skill will resolve the issue. A shaped effect or area can have no dimension smaller than 10 feet. So I haven't seen this question asked before on here but I'm not trying to build a grenade as a main weapon build, just like having them. 184. ). Source Starfinder Core Rulebook pg. Equipment. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you wish to equip - a small white tag in the top left corner. Cover is +4 to AC, it doesn't stop the attack outright. ; see text) When it detonates, a wonder grenade releases a locus of magical uncertainty, which explodes into a strange effect once it makes contact with reality. ; Critical. 2. Site Owner: Rose-Winds LLC (Blake Davis) Conditions. 218. Damage: — None. 106 Level 16; Price 165,000 Capacity 100; Usage 5/round Hands —; Bulk 1. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeStar Grenade (Major) Item 17. Microbot Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. Level: 1 Price: 50 Range: 20 ft. There's also a 'road name generator' on this with names in a more fantasy themed style, which may be to your liking as well. This name generator will give you 10 names for streets, boulevards and other similar paths. omicreo. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. This is the first time any of us have used Starfinder. Kasathas who turn to crime, as well as those who value anonymity, sometimes wear masks that conceal their identities. An id rifle looks like a sleek, low-caliber rifle made of burnished skymetal. Player > Weapon > Grenades > Smoke grenade. Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Up to 19 grenades. Starfinder Starship Build Calculator/Sheet Generator I love the starship builder James Turner did, but I wanted to be able to print a Starship sheet, so I made. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Special: Explode (10 ft. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. Grenades One-Handed Weapons Special Weapons. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Some exploding weapons, such as smoke grenades, don't deal damage,. More advanced grenades create more dangerous microbots. The grenade consists of a plastic cylindrical main body that contains the IR composition, burster, booster lead, and safe and arm (S&A) mechanism. The 40 mm grenade is a military grenade caliber for grenade launchers in service with many armed forces. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Thank you Squiggit, Metaphisician and Pantshandshake! The Limning weapon fusion will outline anyone through smoke. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 20 ft. Also, the rules for grenades on page 183 state that grenades are. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. Wonder grenade (Hybrid) Starfinder Armory p. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. A Smoke grenade provides a portable smoke-screen that you can deploy to hide your troops. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Obscures vision 10 m/yds x 10 m/yds for 1 minute. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 109. So, let’s try to model that behavior, specifically for Starfinder. "Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion that fail a Reflex save against the grenade. ). Advanced Melee. Price: 250. Cryo Grenade, Mk 1 Source Starfinder Core Rulebook pg. My main struggle with this is that I can use a smoke grenade to stop laser weapons of any lv. Source Pathfinder #180: The Smoking Gun pg. Usage: None. If effects can’t combine, apply the most severe effect. Pilot Actions: Each vehicle’s pilot selects her pilot actions and attempts any needed checks outside the normal character initiative count. Drawn: L: Explode (entangled 2d4 rounds, 10 ft. 244 A standard action is usually the main action you take each round, other than movement. Fired 40 mm low-velocity M781 showing its orange signal chalk. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Page 183 under Grenades. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. Concussion grenade, mk 1. I think you should be able to bomb the floor pretty reasonably however, I still think you'd need to roll to make sure it wasn't a critical miss to determine if splash damage was done (for something like a smoke grenade where you didn't have an on fail affect, it would make sense to skip that). SMOKE GRENADE +8 (No damage. 184. Smoke grenades are pretty handy though. Level: 4 Price: 675 Range: 20 ft. ) A stickybomb grenade detonates with a splash of adhesive resin. Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. I'd like to see grenades reworked entirely. ) The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. How does the Vesk tail interact with grenades and (obviously 1 handed) melee weapons. Source Starfinder Core Rulebook pg. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Approximately 5-10 percent of those dyes undergo decomposition when the grenades are detonated. This cloud provides concealment and corrodes creatures and materials within it. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Dim Light. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. Weapons cost ~50% more each level. For throwing grenades at a target intersection you must hit an AC of 5. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. Frag grenade VIII: 20: 216000: 20 ft. )A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. service@paizo. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". Another factor to consider is that the grenade launcher loads a certain number and these don’t. In any case, "infrared vision" isn't a defined ability in SF - infrared sensors. a combat with a lot of cover in the terrain will generally take longer than a back alley brawl where there's only 1 or 2 pieces of cover that get destroyed by grenades in the first round for obvious reasons, but other terrain factors can extend combat quite a bit, such as lighting changes to darkness, the addition of terrain-developed smoke (or. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. And you ironically don't need proficiency in grenades to use the. Some exploding weapons, such as smoke grenades, don't deal damage, so they. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. If you take a full action, you can’t take your usual standard, move, and swift actions. 166. Starfinder Core Rulebook p. Lumocantha dye can be weaponized easily. If you do so, the grenade’s Reflex save DC is increased by 2. Normally, the miss chance for concealment is 20%. If a creature doesn’t have enough room to appear, it doesn’t. A stickybomb grenade detonates with a splash of adhesive resin. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage 5d6 F; Range 20 ft. Starfinder Core Rulebook p. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. Price: 250. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. Just like healing items, you also start off with two grenade charges, each one taking 30 seconds to replenish, regardless of the grenade type you have equipped. ”. Frag grenade II. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Loading a single grenade into a grenade launcher is a move action. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Enjoy having a defensive 20% miss chance! Blast weapons do tend to do less damage than standard guns against a single target though, so this might not be the best strategy against a single boss, but against minions that stack up its deadly. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius.